Search results for "consensus protocols"

showing 10 items of 14 documents

Consensus in inventory games

2008

This paper studies design, convergence, stability and optimality of a distributed consensus protocol for n-player repeated non cooperative games under incomplete information. Information available to each player concerning the other players' strategies evolves in time. At each stage (time period), the players select myopically their best binary strategy on the basis of a payoff, defined on a single stage, monotonically decreasing with the number of active players. The game is specialized to an inventory application, where fixed costs are shared among all retailers, interested in reordering or not from a common warehouse. As information evolves in time, the number of active players changes t…

TheoryofComputation_MISCELLANEOUSComputer Science::Computer Science and Game TheoryInventoryMulti-agent systemsStochastic gameComputingMilieux_PERSONALCOMPUTINGTheoryofComputation_GENERALConsensus protocols; Game theory; Inventory; Multi-agent systemsOutcome (game theory)Consensus protocolssymbols.namesakeBayesian gameNash equilibriumBest responsesymbolsRepeated gameEconomicsCoordination gameMathematical economicsGame theoryGame theoryProceedings of the 3rd International Conference on Performance Evaluation Methodologies and Tools
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Distributed Consensus in Noncooperative Inventory Games

2009

This paper deals with repeated nonsymmetric congestion games in which the players cannot observe their payoffs at each stage. Examples of applications come from sharing facilities by multiple users. We show that these games present a unique Pareto optimal Nash equilibrium that dominates all other Nash equilibria and consequently it is also the social optimum among all equilibria, as it minimizes the sum of all the players’ costs. We assume that the players adopt a best response strategy. At each stage, they construct their belief concerning others probable behavior, and then, simultaneously make a decision by optimizing their payoff based on their beliefs. Within this context, we provide a …

TheoryofComputation_MISCELLANEOUSComputer Science::Computer Science and Game TheoryInformation Systems and ManagementGeneral Computer ScienceManagement Science and Operations ResearchIndustrial and Manufacturing Engineeringsymbols.namesakeSettore ING-INF/04 - AutomaticaGame theory; Multi-agent systems; Inventory; Consensus protocolsEconomicsRisk dominanceGame theoryMulti-agent systemsStochastic gameInventoryComputingMilieux_PERSONALCOMPUTINGTheoryofComputation_GENERALRationalizabilityConsensus protocols; Game theory; Inventory; Multi-agent systemsConsensus protocolsMulti-agent systemNash equilibriumEquilibrium selectionModeling and SimulationBest responsesymbolsRepeated gameEpsilon-equilibriumSettore MAT/09 - Ricerca OperativaMathematical economics
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Noncooperative dynamic games for inventory applications: A consensus approach

2008

We focus on a finite horizon noncooperative dynamic game where the stage cost of a single player associated to a decision is a monotonically nonincreasing function of the total number of players making the same decision. For the single-stage version of the game, we characterize Nash equilibria and derive a consensus protocol that makes the players converge to the unique Pareto optimal Nash equilibrium. Such an equilibrium guarantees the interests of the players and is also social optimal in the set of Nash equilibria. For the multi-stage version of the game, we present an algorithm that converges to Nash equilibria, unfortunately not necessarily Pareto optimal. The algorithm returns a seque…

TheoryofComputation_MISCELLANEOUSDynamic gamesComputer Science::Computer Science and Game TheoryMathematical optimizationCorrelated equilibriumSequential gameConsensus ProtocolsComputer scienceA-priori; Consensus protocols; Dynamic games; Finite horizons; Inventory; Inventory systems; Joint decisions; Multi stages; Nash equilibrium; Pareto-optimal; Single stages; Unilateral improvementsSymmetric equilibriumOutcome (game theory)Joint decisionsNash equilibriumFinite horizonsMulti stagessymbols.namesakeBayesian gameSettore ING-INF/04 - AutomaticaPareto-optimalA-prioriCoordination gameFolk theoremPrice of stabilityRisk dominanceNon-credible threatConsensus Protocols Dynamic Programming Game Theory InventoryInventory systemsTraveler's dilemmaNormal-form gameStochastic gameInventoryComputingMilieux_PERSONALCOMPUTINGTheoryofComputation_GENERALMinimaxConsensus protocolsEquilibrium selectionNash equilibriumBest responseSingle stagesRepeated gamesymbolsEpsilon-equilibriumSettore MAT/09 - Ricerca OperativaSolution conceptDynamic Programming Game TheoryUnilateral improvementsMathematical economicsGame theoryConsensus Protocols; Dynamic Programming Game Theory; Inventory
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Non-linear protocols for optimal distributed consensus in networks of dynamic agents

2006

We consider stationary consensus protocols for networks of dynamic agents with fixed topologies. At each time instant, each agent knows only its and its neighbors'' state, but must reach consensus on a group decision value that is function of all the agents'' initial state. We show that the agents can reach consensus if the value of such a function is time-invariant when computed over the agents'' state trajectories. We use this basic result to introduce a non-linear protocol design rule allowing consensus on a quite general set of values. Such a set includes, e.g., any generalized mean of order p of the agents'' initial states. As a second contribution we show that our protocol design is t…

Lyapunov functionMathematical optimizationDecentralized controlGeneral Computer ScienceConsensus protocols; Decentralized control; Networks; Optimal controlUniform consensussymbols.namesakeConsensusComputer Science::Systems and ControlElectrical and Electronic EngineeringMathematicsMechanism designSupervisorbusiness.industryMechanical EngineeringRational agentDecentralised systemOptimal controlComputer Science::Multiagent SystemsConsensus protocolsControl and Systems EngineeringsymbolsArtificial intelligenceSettore MAT/09 - Ricerca OperativaNetworksbusinessGame theorySystems & Control Letters
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Toward a Society of Robots: Behavior, Misbehavior, and Security

2010

In this article, we consider how a very large numbers of robots, differing in their bodies, sensing, and intelligence, may be made to coexist, communicate, and compete fairly toward achieving their individual goals, i.e., to build a society of robots. We discuss some characteristics that the rules defining acceptable social behaviors should possess. We consider threats that may be posed to such a society by the misbehaviors of some of its members, either due to faults or malice, and the possibility to detect and isolate them through cooperation of peers. The article presents examples of motion control protocols, for arbitrarily large groups of heterogeneous robots. We discuss intrusion dete…

Settore ING-INF/04 - Automaticamulti-agentsconsensusecurityRobotics Security Consensus ProtocolsRobotic
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Challenging aspects in Consensus protocols for networks

2008

Results on consensus protocols for networks are presented. The basic tools and the main contribution available in the literature are considered, together with some of the related challenging aspects: estimation in networks and how to deal with disturbances is considered. Motivated by applications to sensor, peer-to- peer, and ad hoc networks, many papers have considered the problem of estimation in a consensus fashion. Here, the unknown but bounded (UBB) noise affecting the network is addressed in details. Because of the presence of UBB disturbances convergence to equilibria with all equal components is, in general, not possible. The solution of the epsiv-consensus problem, where the states…

Theoretical computer scienceAutomatic controlConsensus problemsWireless ad hoc networkStochastic processEstimation theoryComputer scienceDistributed computingMulti-agent systemConsensus problems; Consensus protocolsConsensus protocolsBounded functionConvergence (routing)Wireless sensor network
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Dissensus, death and division

2009

The modeling of switching systems describing networks where death and duplication processes occur is described. A dissensus protocol, complementary to consensus protocol, is introduced and the convergence or divergence of the agents' state evolution is studied. We discuss some properties of the topology reached by the network when different rules of duplication and inheritance are implemented.

Impulsive networksHybrid systemsComputer scienceDistributed computingconsnesus problemsSwitching systemsDivision (mathematics)biological modelDivergence (computer science)Consensus protocolsInheritance (object-oriented programming)Settore ING-INF/04 - Automaticaconsnesus problems biological model networksnetworksConvergence (routing)Settore MAT/09 - Ricerca OperativaProtocol (object-oriented programming)Biological models; Consensus protocols; Hybrid systems; Impul-sive networks; Switching systems;Biological models; Consensus protocols; Hybrid systems; Impulsive networks; Switching systemsBiological models2009 American Control Conference
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MECHANISM DESIGN FOR OPTIMAL CONSENSUS PROBLEMS

2006

We consider stationary consensus protocols for networks of dynamic agents with fixed and switching topologies. At each time instant, each agent knows only its and its neighbors’ state, but must reach consensus on a group decision value that is function of all the agents’ initial state.We show that our protocol design is the solution of individual optimizations performed by the agents. This notion suggests a game theoretic interpretation of consensus problems as mechanism design problems. Under this perspective a supervisor entails the agents to reach a consensus by imposing individual objectives. We prove that such objectives can be chosen so that rational agents have a unique optimal proto…

Mathematical optimizationMechanism designDynamic agentsComputer sciencemedia_common.quotation_subjectDistributed computingmechanismcontainment controlRational agentStationary consensus protocolsNetwork topologyTopologyUniform consensusComputer Science::Multiagent SystemsSwitching topologiesComputer Science::Systems and ControlDynamic agents; Protocol design; Stationary consensus protocols; Switching topologiesSettore MAT/09 - Ricerca OperativaFunction (engineering)Protocol designProtocol (object-oriented programming)Game theoryMulti agent systemsmedia_common
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Decentralized classification in societies of autonomous and heterogenous robots

2011

This paper addresses the classification problem for a set of autonomous robots that interact with each other. The objective is to classify agents that “behave” in “different way”, due to their own physical dynamics or to the interaction protocol they are obeying to, as belonging to different “species”. This paper describes a technique that allows a decentralized classification system to be built in a systematic way, once the hybrid models describing the behavior of the different species are given. This technique is based on a decentralized identification mechanism, by which every agent classifies its neighbors using only local information. By endowing every agent with such a local classifie…

distributed algorithm0106 biological sciencesSpecies classification0209 industrial biotechnologyEngineeringbusiness.industrymulti-robot systemInteraction protocolRoboticsMobile robot02 engineering and technologyAutonomous robotconsensus protocols010603 evolutionary biology01 natural sciencesComputer Science::Multiagent SystemsIdentification (information)020901 industrial engineering & automationSettore ING-INF/04 - AutomaticaRobotArtificial intelligenceSet (psychology)businessClassifier (UML)2011 IEEE International Conference on Robotics and Automation
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Distributed Consensus in Networks of Dynamic Agents

2006

Stationary and distributed consensus protocols for a network of n dynamic agents under local information is considered. Consensus must be reached on a group decision value returned by a function of the agents' initial state values. As a main contribution we show that the agents can reach consensus if the value of such a function computed over the agents' state trajectories is time invariant. We use this basic result to introduce a protocol design rule allowing consensus on a quite general set of values. Such a set includes, e.g., any generalized mean of order p of the agents' initial states. We demonstrate that the asymptotical consensus is reached via a Lyapunov approach. Finally we perfor…

Asymptotic stability; Distributed consensus protocolsEngineeringMathematical optimizationAsymptotic stabilitybusiness.industryFunction (mathematics)Network topologyUniform consensusComputer Science::Multiagent SystemsLTI system theorySet (abstract data type)Distributed consensus protocolsConsensusExponential stabilityComputer Science::Systems and ControlControl theoryexperimental mechanics Fourier transform load stepping photoelasticityGeneralized meanbusinessProceedings of the 44th IEEE Conference on Decision and Control
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